As you can see, there are some white areas shown. This is the first indication for possible pokethroughs.
First of all, check if the morphs included in the body are also implemented in all parts of the suit.
Ok, not everything makes sense like Breastsize in the hip but it is your job to check it. Sometimes you will find things like StretchArms in the body but not included into the arms or really things like NipplesBig in the hip.
If you find something like this, write it down.
Move the cam so, that the figure is big enough in your preview window. Use only x and z movements for the cam. Never turn around the cam in the y-direction or use the rotation tool. Use here always the yRotate of the figures dials. Start your render. In my example you see the first possible pokethroughs are gone.
- yRotate 0 ° (ctrl + m)
- yRotate 90 °(ctrl + ;)
- yRotate 135 °
- yRotate 180 °
- yRotate 225 °
- yRotate 270 °(ctrl + ')
- xRotate -90 ° (don't forget to reset to 0)
and as last Topview (Ctrl + T)
The shortcuts are only shown for fast change of the view. The figure is only rotated with the yRotate.
If any of these 8 views indicates a pokethrough, you have to make a render. Clothes that are modelled very close to the figure often show pokethroughs in the preview mode. Normally they disappear but it's your job to prove that. If you find something, write it down and also it is helpfull to save the render. A pic often explains more then 1,000 words.
Just a rightclick on the parameter dials and display as ordered list. Now you have the Bodymorphs together and you don't have to search through the mess.
Look at your printout of the bodymorphs and now you have to go through the list one by one and make the inspection as shown under 11.
Now you can check the possible time for the next steps. If you have only 10 morphs you have 80 additional views and possibly 80 renders. Depending on your experience and the speed of your PC you have to estimate for this 80 to 120 minutes.
So, before continuing, check your stock for coffee, coke, cigarettes and sweets ;)